Chom Isis Two | Quick | ||
Welcome to the Chom Isis Two homepage. Chom Isis is an online game which is played over the Web. Anyone with a persistent Internet connection (so that you can spend about 5 minutes every day playing) can do well at the game. The basic premise of the game is that powerful people can play with the lives of unwitting innocent people for their own gain within the game. The innocents are called Pawns and you take the part of the Player. A number of Operatives can be used to set Jobs to affect the lives of the Pawns. A Player should make the balance between improving the lives of their own pawns, getting new pawns and making the lives of other pawns hell. The happier your pawns are, the more resources you get to spend on Jobs. The best tactics are normally those that include making alliances with other players. It is very difficult to win the game either purely by luck or without communicating and finding out information from other people. 2005.1 Results
Game Version: 2.12 :: 16/06/2004 :: |
Help Forum Help - BY the Players Tutorial Results 2005.1 Results 2004.1 Results 2002.2 Results 2002.1 Chom Isis 1 Results News Features History Acknowledgements Remove Titlebar Back to Icar Home |
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News | |||
:: False Start :: Something odd has happened in Chom, it's started but it's not actually started. I was going to delay the start of the game because there are only 5 people. You can get into the game but nothing much will happen for the moment. If I don't get a load more players, then I'll just cancel the game. Sorry about the confusion, Rob. | |||
:: Game 2006.1 Call for Players :: A new game will start on the 24th April. If you would like to play, I will require the following information:
14:28 07/01/2005 :: Chom Isis 3 :: Some tentative Alpha testing of the Chom Isis 3 engine has now finished and I am waiting for some spare time to start coding the system again. Most of the big stuff is done, a few more jobs to go in and a few other large functions (such as Alliances). I'll run a BETA with 5 places. | |||
Features | |||
Chom Isis is quite a complicated game in all, it has the following features:
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History | |||
Work started on Chom Isis 1 in the spring of 1999, the idea was originally thought of by the author for the Roleplaying Game. On a typical post-Fez Monday conversation, the author discussed with Peter Ganderton whether it would be a good idea to actually play this online. The next morning, the author started programming. It took four months (on and off) to get the Beta test of the first version to come into existence. It was buggy as hell but it seemed that the general concept was right. The Beta test included a core of players who gave their time and ideas into the game. A few games followed with more players, but it was obvious that there were areas that needed real attention. The author decided that it was time to start again, on a much more complicated and improved Chom Isis Two. The core players came out of the woodwork once again, offering ideas and thoughts on how the game could be improved. It was in April 2001 that work begun on Chom Isis Two. Just about all of the Game Engine was re-written, improving the manner in which the game was played and removing big problems (such as buying pawns) that were evident in the games of Chom Isis 1. The first Beta of Chom Isis Two started in January 2002, after 8 months of coding and the improvements are still continuing. Chom Isis 2 is vastly superior to the original, allowing improvements to be rapid and seamless. Except the idea, the latest incarnation looks only vaguely like the original. | |||
Acknowledgements | |||
Chom Isis Two would really have not got anywhere finished without the ideas of the following core: Peter Ganderton Robert Lang Gideon 'Dwain' Moss James 'Baron' Neesom Andrew 'Byrnie' O'Byrne WARNING: Do not trust these people. They have been tainted by The Chom. | |||