Chom Isis TwoQuick
Welcome to the Chom Isis Two homepage. Chom Isis is an online game which is played over the Web. Anyone with a persistent Internet connection (so that you can spend about 5 minutes every day playing) can do well at the game.

The basic premise of the game is that powerful people can play with the lives of unwitting innocent people for their own gain within the game. The innocents are called Pawns and you take the part of the Player. A number of Operatives can be used to set Jobs to affect the lives of the Pawns. A Player should make the balance between improving the lives of their own pawns, getting new pawns and making the lives of other pawns hell. The happier your pawns are, the more resources you get to spend on Jobs.

The best tactics are normally those that include making alliances with other players. It is very difficult to win the game either purely by luck or without communicating and finding out information from other people.

2005.1 Results
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Game Version: 2.12 :: 16/06/2004 ::
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Results 2005.1
Results 2004.1
Results 2002.2
Results 2002.1
Chom Isis 1 Results

News
Features
History
Acknowledgements
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News
:: False Start ::
Something odd has happened in Chom, it's started but it's not actually started. I was going to delay the start of the game because there are only 5 people. You can get into the game but nothing much will happen for the moment. If I don't get a load more players, then I'll just cancel the game.

Sorry about the confusion, Rob.
:: Game 2006.1 Call for Players ::
A new game will start on the 24th April. If you would like to play, I will require the following information:
  • Your real name.
  • Your Nick Name.
  • A player name.
  • A username (to login with).
  • A password.
  • Repeat the password. (for verification)
Example:
  • Robert Lang
  • Sooty
  • admin
  • The Big Cheese
  • Bosh
  • Bosh
Email your information to me at roblang at icar.co.uk and you will get confirmation. Check this space for the exact date and time of game start. There are 25 spaces and there are likely to be spare places, if you know of anyone who is devious enough, send them this URL.
14:28 07/01/2005

:: Chom Isis 3 ::
Some tentative Alpha testing of the Chom Isis 3 engine has now finished and I am waiting for some spare time to start coding the system again. Most of the big stuff is done, a few more jobs to go in and a few other large functions (such as Alliances). I'll run a BETA with 5 places.

Features
Chom Isis is quite a complicated game in all, it has the following features:

    Recent Updates
  • End Game In the end game, at the nightly update, if a player has no pawns, their resources will be reset to 0. No hoarding during the endgame.
  • Locale colours less likely to change (all jobs got easier).
  • Job costs now not so weighted on the importance of the job. (The absolute most you can expect to pay for a Muder is now 2100).
  • More daily information is captured by stat, allowing a day by day power graph at the end of the game.
  • (Admin) Job cost advisor.
  • (Admin) Game Reset Button.
  • (Admin) Easier Game State Alteration.
    In General
  • High information content Player Login Screen.
  • Chom Isis Viewer showing the leaderboard, all pawns, companies and different levels.
  • Internal Mail System.
  • Message board to pass messages to all.
  • Journal to keep notes and information.
  • Job set through multiple screens.
  • Pawns bought through auction.
  • Skynet news shows world events.
  • Help Forum to allow players to help each other out of the game.
  • Refresh Mini Window to keep you informed automatically.
  • Options for you to set.
  • Random World Events.
  • End Game Voting.
  • Players can add their own glyph to show solidarity or independence.

    Pawn Features
  • Pawns have three happyness quotas, for job, spouse and hobby.
  • 10 different happyness levels.
  • Pawns need a job, spouse and a hobby.
  • Pawns live in a locale.
  • Pawns have a defined career path.
  • More important pawns living in nice areas are more difficult to kill.
  • Pawns are auctioned off by Chom Isis or other players.
  • A Pawn is sold 12 hours after the last bid.
  • Pawns will suicide if any of their happyness quotes go below 1.
  • Pawns can be added at any time.

    Journal
  • Allows organisation of messages.
  • Listed by heading.
  • Each entry can be expanded
  • Entries can be ordered, edited and deleted.
  • Messages can be copies directly from the mail screen.
    Operative / Job Features
  • 17 different jobs to choose from.
  • Jobs now conducted over a number of windows
  • You can get a chance of success quote depending on the amount of money you spend.
  • For a chosen Operative, Chom will find the next available slot for the job.
  • Knowing information about the pawn can increase the chance of a success.
  • Operatives have a job speciality, which brings the cost down for that type of job.
  • Jobs affect the area they are conducted in, good jobs help the area, bad make it worse.
  • Jobs are cheaper if done in your own area.

    Mail System
  • Anonymous messages can be sent to any player or the message board.
  • Resources can be sent to any player.
  • Inbox and outbox features allow you to split up what you send.
  • Save messages to the journal.
  • Delete all messages.

    Alliance
  • Players can join and leave alliances.
  • Alliances have their own message boards which automatically update.
  • Players vote for ways of spending the money using propositions.
  • Alliances can be locked by password.
  • Players can VETO any proposition.
  • Players can see other player's information within the alliance.
  • Players joining an alliance have their personal information added to the alliance message board.

    Misc
  • Only player above and below you in leaderboard is shown.
  • Each player has a glyph that can be your own graphic.
  • View screen shows you who is in the same corporation as you.

History
Work started on Chom Isis 1 in the spring of 1999, the idea was originally thought of by the author for the Roleplaying Game. On a typical post-Fez Monday conversation, the author discussed with Peter Ganderton whether it would be a good idea to actually play this online. The next morning, the author started programming.

It took four months (on and off) to get the Beta test of the first version to come into existence. It was buggy as hell but it seemed that the general concept was right. The Beta test included a core of players who gave their time and ideas into the game. A few games followed with more players, but it was obvious that there were areas that needed real attention. The author decided that it was time to start again, on a much more complicated and improved Chom Isis Two.

The core players came out of the woodwork once again, offering ideas and thoughts on how the game could be improved. It was in April 2001 that work begun on Chom Isis Two. Just about all of the Game Engine was re-written, improving the manner in which the game was played and removing big problems (such as buying pawns) that were evident in the games of Chom Isis 1.

The first Beta of Chom Isis Two started in January 2002, after 8 months of coding and the improvements are still continuing. Chom Isis 2 is vastly superior to the original, allowing improvements to be rapid and seamless. Except the idea, the latest incarnation looks only vaguely like the original.

Acknowledgements
Chom Isis Two would really have not got anywhere finished without the ideas of the following core:

Simon 'Fish' Aubury
Peter Ganderton
Robert Lang
Gideon 'Dwain' Moss
James 'Baron' Neesom
Andrew 'Byrnie' O'Byrne

WARNING: Do not trust these people. They have been tainted by The Chom.