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Welcome!
Icar is a free Science Fiction Roleplaying game by Rob Lang
Set in the far future, Icar is a space opera where you can
fly between the stars, fight a race of robots
or subvert the benevolent Imperium

Equipment Index Version 7 Released

Equipment Index 7 PDF, (12MB) Click to Download Thank you all for your patience, the Equipment Index first release is now ready for download. It now officially replaces all the downloadable weapon and equipment sheets (it's now removed from the menu on the left). Although released, there is always more that can go in, so it is by far a closed document. Some new features is a section describing how to use the different sheets (folding and reading them) and a better description at the start. Some of the pages appear to need filling but they will become full in short order, no doubt. I have two more vehicles in mind and a new ammo type suggested by Robert Barrows (of Entalis and Desert Realm fame) and those will no doubt appear in the future.

What's next? Next up is finishing off the Society book, which is currently bereft of graphics. It's a big job because it needs so much description but I do hope to reuse some of the renders that I have already done as they illustrate facets of Mex cities. I need to provide a more quick-start like section in the book (as suggested by All Games Considered) and I am not sure if that will fit in at the start or at the end.

All comments and critique is best pointed at the forum. Also, do you like the new header?


By Rob Lang on 2008/03/01

Random Acts blogs Icar

Aaron, over on Random Acts. He gives a nice description of the setting (he rightly notes being the best thing about Icar) and includes some of the stock pictures. Go and check it out.

It's heartwarming to find unsolicited articles written about Icar across the net. I spurs me on to do more - sit down at the PC after a long day and knock out some more 3D/text. If you find any other reviews I might not know about, then please do let me know so I can build in the feedback. Perhaps you've written an article, then I really would like to hear from you!

Many thanks, Aaron!


By Rob Lang on 2008/02/27

Equipment Index coming along apace


Now in Version 7.12, the Equipment Index is coming along very well. I have only three more equipment sheets to finish - some of which already have 3D models for them. I am working on the Shakespear items now, splitting them up from their tech kits into individual items.

I also have a load of other tech that needs adding (such as upgrades to equipment) and some examples on how to use the sheets that are included. Some people have mentioned that it's not obvious until explained (thanks guys!) so I'll put some simple instructions in to show what bits do what.

Additional...
It's late and I've been working on loads of models this evening. I've not quite managed to finish the Shakespear sheet I wanted to today but it should be finished in the coming week. I'll admit to being desperate to show you the new renders, so here's a work in progress!


By Rob Lang on 2008/02/17

Equipment Index 7.0 Alpha

Equipment Index 7 PDF, (12MB) Click to Download It's here and it's as ropey as anything I've produced but I thought I'd get it out there so you can have a peruse, a ponder and look. It's really, really, really not finished! It will (eventually) replace the JPG images and then some. It's not vital yet but it will be one day, have a download. If you find any problems or errata, or typos, then please do post on the forum or send me an email. It's an enormous step up from the last version (5.1), which was difficult to print and although had the nice table of prices, did really add anything.

For the eagle eyed, you'll have noticed that Version 6 doesn't exist. It was an abomination. Let's just pretend it doesn't exist. Thanks. :-)


By Rob Lang on 2008/01/11

Featured at All Games Considered

The lovely people over at the All Games Considered podcast have done a feature on Icar (Early September this year) in their podcast under the 'Gaming for Cheap Bastards' (fantastic title). It's an excellent round up of the game and its mechanics. Much better than I have ever managed to do. I dip into RPG podcasts on an irregular basis (although I've just bought my first MP3 player, so that's already changing) so it was nice (and shocking) to hear it mentioned.

The critique is very constructive. Chris Heim (while ill, what a star) outlined some things that I've been bothered about. The most obvious one is that Soceity needs more work to better explain the general setting. That definitely something that's been niggling. Hearing it over the podcast lit a light, so it's definitely going to get revised. Oh and with more pictures.

Anyway, hearing (or reading) a constructive review or getting an email is all I need to be inspired to write a load more, improve it and plow on in the dark winter nights.

Go and give the whole thing a listen, there are some other great nuggest in RPG podcasts. Many thanks All Games Considered!

Details: Episode 60 MP3 between 12 min 20secs to 21 min 10 secs, but listen to it all because it's all good. (Thanks Joeyeti!)


By Rob Lang on 2007/12/21