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Elements Core rules. Has all the mechanics on how to play Icar. |
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Society The overall background. |
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Scavenger Setting Newbie Setting where the players explore deep space to find lost treasure. |



![]() | The second page of the character sheet. 2 of 2. Includes encumberance information and the skill list. v 10 :: JPG :: 2005/03/01 :: |


![]() | This sheet contains the body and armour statistics for bionics characters. Also has an area for writing down bionics systems that are installed. v 2 :: JPG :: 2007/06/05 :: |

![]() | This is the device that the character uses to connect to Gaia (the net). Two Gaiajacks are provided per page. v 1 :: JPG :: 2005/03/01 :: |

![]() | The Icar Gamesmaster guide. Includes a description of the Icarian model, a way of running complex and dynamic campaigns v 1.1 :: PDF :: 2004/02/13 :: |

![]() | This sheet is for space combat, where the battle is taken place around a planet. v 1 :: JPG :: 2005/05/06 :: |

![]() | This sheet is for space combat, where the battle is taken place between fighters and a Capital ship. To use this, you'll also need the Capital Manoeuvre Sheet. v 1 :: JPG :: 2005/05/06 :: |

| A sheet to help the Gamesmaster keep track of friends and enemies of the player group. v 1 :: JPG :: 2004/02/13 :: |

![]() | This sheet acts as an information organiser for close combat sessions. It includes places to put statistics of combatants and gives some example combos. v 1 :: JPG :: 2004/02/13 :: |

![]() | This sheet captures all the information that is required about any given system, including planets, colonies, council information and trade. v 1 :: JPG :: 2004/02/13 :: |
