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Download Icar

Welcome to the download section of Icar. Here you can download for free the documents that you need to play Icar. First, make sure you've got the essential documents. They can be found in the box on the right.

Downloads are split into sections to make it easier to view. The sections are:
a window on a future world

Elements

The core rules. Includes all the rule mechanics that you need to play Icar. A percentile system for skills and D10 for the statistics. In full colour with resources, contents and index. Also includes the first page of the character sheet.
v 6.7MB :: PDF :: 2008/08/17 ::

Equipment Index

A book containing weapons, equipment, space craft, vechiles, ammo, price lists and lists of living items.
v 7.14 :: PDF :: 2008/07/08 ::

Society 2

This is the second version of the Society document. This is background information, describing the galaxy and the way people live in it. Currently in Alpha testing (pre-release) for player checking.
v 2.4 :: PDF :: 2008/06/28 ::

Bionics Body and Armour Sheet.

This sheet contains the body and armour statistics for bionics characters. Also has an area for writing down bionics systems that are installed.
v 2 :: JPG :: 2007/06/05 ::

Automaton

This is a blank sheet for an Automaton for you to create your own. Fill in the panels how you wish. We're still testing it, so no need to use just yet.
v 1 :: JPG :: 2007/05/31 ::

Bionics 2 Alpha

A book describing bionics (human augmentation) in Icar, now includes Incremental bionics. Still in the Alpha stage as it needs a few read throughs and some more playtesting.
v 2.0A :: PDF :: 2007/05/20 ::

Contact Sheet

Use this to keep track of the contacts that the characters meet. Add pictures of celebrities or well known faces into the image and then fill the details in. Players can use them as 'playing cards' to keep track of their contacts.
v 1 :: JPG :: 2007/03/20 ::

Blank Building

A blank Mex building sheet for you to design your own layouts on.
v 1 :: GIF :: 2007/03/20 ::

Building - Habitation

A Mex building plan with some apartments in. This is a standard apartment layout for most Mex buildings.
v 1 :: GIF :: 2007/03/20 ::

Dorian Sector Map

A new space map for the Dorian sector. Uses white as a base colour instead of black for easy marking in game and has a new numbering system, with 0 being the tail of the galactic arm. Use this instead of the map given in the Society v1.0 ruleset.
v 1 :: JPG :: 2005/12/7 ::

Sayshell Sector Map

A new space map for the Sayshell sector. Uses white as a base colour instead of black for easy marking in game and has a new numbering system, with 0 being the tail of the galactic arm. Use this instead of the map given in the Society v1.0 ruleset.
v 1 :: JPG :: 2005/12/7 ::

Remmar Sector Map

A new space map for the Remmar sector. Uses white as a base colour instead of black for easy marking in game and has a new numbering system, with 0 being the tail of the galactic arm. Use this instead of the map given in the Society v1.0 ruleset.
v 1 :: JPG :: 2005/12/7 ::

Typhon Sector Map

A new space map for the Typhon sector (Droid Space). Uses white as a base colour instead of black for easy marking in game and has a new numbering system, with 0 being the tail of the galactic arm. Use this instead of the map given in the Society v1.0 ruleset.
v 1 :: JPG :: 2005/12/7 ::

Space Combat Planet Sheet

This sheet is for space combat, where the battle is taken place around a planet.
v 1 :: JPG :: 2005/05/06 ::

Space Combat Capital Sheet

This sheet is for space combat, where the battle is taken place between fighters and a Capital ship. To use this, you'll also need the Capital Manoeuvre Sheet.
v 1 :: JPG :: 2005/05/06 ::

Space Combat Capital Manoeuvre Sheet

This sheet is for space combat, where the battle is taken place around a capital ship. This sheet holds the moves that the fighter will be performing. Youll also need the capital ship sheet to go with this one.
v 1 :: JPG :: 2005/05/06 ::

Character Sheet 2

The second page of the character sheet. 2 of 2. Includes encumberance information and the skill list.
v 10 :: JPG :: 2005/03/01 ::

Human Body and Armour Sheet

Supplement to the Character sheet, this holds the statistics for the character's body hit points and armour. This page contains the body and armour sheets for two characters.
v 1 :: JPG :: 2005/03/01 ::

Gaiajack

This is the device that the character uses to connect to Gaia (the net). Two Gaiajacks are provided per page.
v 1 :: JPG :: 2005/03/01 ::

Society

This is background information, describing the galaxy and the way people live in it.
v 1.1 :: PDF :: 2005/03/01 ::

Scavenger Setting

This is a setting for Icar. As scavengers, the players will be looting abandoned wrecks and colonies in the search of salvage.
v 1 :: PDF :: 2004/02/13 ::

Strings

The Icar Gamesmaster guide. Includes a description of the Icarian model, a way of running complex and dynamic campaigns
v 1.1 :: PDF :: 2004/02/13 ::

GM Tracking Sheet

A sheet to help the Gamesmaster keep track of friends and enemies of the player group.
v 1 :: JPG :: 2004/02/13 ::

GM Close Combat Sheet

This sheet acts as an information organiser for close combat sessions. It includes places to put statistics of combatants and gives some example combos.
v 1 :: JPG :: 2004/02/13 ::

GM Colony Information Sheet

This sheet captures all the information that is required about any given system, including planets, colonies, council information and trade.
v 1 :: JPG :: 2004/02/13 ::

Blank Generic Item Sheet

Download this sheet to specify any generic item, from space craft to weapons.
v 1 :: JPG :: 2004/02/13 ::

Technology

A full descriptions of the principles as scientific basis behind much of the technology in Icar. Unlike the other documents, this is contantly evolving.
v 0.9 :: HTML in ZIP :: 2003/05/01 ::

Bionics

A book describing bionics (human augmentation) in Icar.
v 1.3 :: PDF :: 2003/05/01 ::