Guns and ammo

While not being the centre of the game, at some time in a campaign you will have to enter combat. It is a good idea to familiarise yourself with the weapons of the game even if you only get shot at by them.

There are two main types of guns, Projectile and energy.

Projectile

Projectile guns are similar in some respects to guns we have today, in that they propel a solid "bullet" out of the barrel. The method of this propulsion is somewaht different, however this does not matter to the end user. Projectile guns are first split into calibres, as each fires one of the four standard types of ammunintion. A description of each type of ammunition, it's uses and availability, is shown below.

2.2

2.2 Ammunition is the smallest and lightest. It is fired from handguns and machine pistols, and is stopped by almost any armour. It is useful for firing at unarmoured humans (head shots are a popular choice) and is widely and (relatively) cheaply available. A shot to the unarmoured body will wound, but a shot to the head will kill. Fire rates range from approx. 5 to 50 every 3 seconds.

5.5

5.5 Ammunition is used for heavier caliber machine guns and some pistols. It can penatrate the more common forms of armour and is useful against lightly armoured targets or unarmoured vehicles. It is widely available although pistols which fire it are less common. A shot to the unarmoured body will most likely remove a limb or incapacitate. Fire rates range from approx. 3 to 50 every 3 seconds.

7.4

7.4 Ammunition is the largest caliber in general use. It is used in chainguns and assault rifles (and very rarely in pistols). It penatrates any easily available unpowered armour, most forms of powered armour and the vast majority of vehicles. 7.4 is common, and guns that fire it are widely available. A shot to the unarmoured body will destroy the majority of the torso. Fire rates range from approx. 10 to 1000 every 3 seconds.

10.2

10.2 Ammunition is not very common. It is approxomately the size of a coke can, packed with explosives. It is used in autocannons (and in a single design of pistol) and will quickly destroy any target without shields, and may take down shields. 10.2 is not easily available, and autocannons are often too heavy for a human to carry. A shot to the unarmoured body will leave a smoking crater in the floor, and a new paint job. Fire rates range from 10s to 100s every three seconds. NOTE: Not to be fired at short range due to blast radius.

Energy

Coming soon.

Other weapons

Of course, there are other ways of killing people, some of which are listed below...

Grenades

Often used by players for ahem.... "crowd control", grenades are similar in theory to the ones we have today. There are two classes of grenades, each suited to different situations.

LVG

LVG stands for Low Velocity Grenade. These grenades are usualyy thrown or fired from a low velocity grenade launcher. They come in several flavours:

Standard

Standard LVGs are high explosive grenades, with a blast radius of ?? metres. They can be thrown or fired, and have a built in timer which is set via a dial on the top.

Flash-bang

Flash-bang grenades are pretty self explanatory. The grenade gives out a bright flash of light and a loud bang, and at close range can blind and deafen unprotected humans for a short time.

Smoke

Good for confusing the enemy, especially if you have sensors so you can still see them. Available in all colours.

AMT Smoke

AMT stands for Anti Motion Tracker. Unsurprisingly, this smoke not only obscures vision, it also confuses motion tracker sensors. Very useful for retreats.

ED

ED stands for Electro Distrupt. It causes generators to shut down, which can be fatal to anyone who is cybered or borged, not to mention droids. Very difficult to get hold of, even for SFSF teams.

Neurostun

Neurostun grenades work by releasing a gas which effects the central nervous system. They are used for knocking out humans, but have to be used carefully. Only ever issued to medics.



(c)1998 A. O'Byrne, graphics+ game info from R.Lang, contributions
from various sources